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  • šŸ“˜Knowledge Center
  • Before Getting Started
    • šŸ”·3D User
    • šŸ”·AI User
    • šŸ”·Merchandiser
    • šŸ”·Web Developer
  • CREATOR INTERFACE
    • šŸ”·Creator Home Page
    • šŸ”·Canvas / Workspace
    • šŸ”·Export
  • Creator
    • šŸ”·Getting Started
      • šŸ”¹Sign Up
        • šŸ”¹How to Sign up Using Gmail?
        • šŸ”¹How to Sign up Using Apple Id?
        • šŸ”¹How to Sign up Using Email?
    • šŸ”·Creator Navigation
    • šŸ”·Projects
      • šŸ”·How to use the Quick Access Tools?
      • šŸ”·View Port Settings
      • šŸ”·Generate AI 3D Models
      • šŸ”·Object
        • šŸ”·Upload Object
        • šŸ”¹Transform
        • šŸ”·Node Hierarchy
        • šŸ”·Material Change
      • šŸ”·Scene
      • šŸ”·Image
      • šŸ”·Video
      • šŸ”·Audio
      • šŸ”·HDRI
      • šŸ”¹Light
      • šŸ”·Text
      • šŸ”·Camera
      • šŸ”·Animation Timeline
      • šŸ”·Export
      • šŸ”·3D/AR
    • šŸ”·Assets
    • šŸ”·Community Showcase
    • šŸ”·Upload Your Catalog
      • šŸ”·Download Template
      • šŸ”·Upload File
      • šŸ”·Upload 3D Model
        • šŸ”·Product Information
        • šŸ”·Additional Details
          • šŸ”¹Color Variant
          • šŸ”¹Interaction
          • šŸ”¹Dimensions
        • šŸ”·Proceed to Preview
        • šŸ”·Supported Files Formats
    • šŸ”·User Management
    • šŸ”·My Profile
      • šŸ”¹How to Seek Help?
      • šŸ”¹About
      • šŸ”¹How to Logout from Creator?
    • šŸ”·Guidelines For 3D Model Creation
  • IDE - Low Code
    • šŸ”·Getting Started
    • šŸ”·IDE Functions
      • šŸ”¹Add Object to The Scene
      • šŸ”¹Add Light to the Scene
      • šŸ”¹Add Environment to the Scene
      • šŸ”¹Add Background to the Scene
      • šŸ”¹Add Room to the Scene
      • šŸ”¹Add Text to the Scene
      • šŸ”¹Add Image to the Scene
      • šŸ”¹Show/Hide Object
      • šŸ”¹Show/Hide Image
      • šŸ”¹Add Scroll Break Points
      • šŸ”¹Add Animation to the Scene
      • šŸ”¹Add Model Transformation to the Scene
      • šŸ”¹Add Animation Block to the Scene
      • šŸ”¹Play GLB Animation (pre built in GLB file)
    • šŸ”·Examples and Tutorials:
  • Developer Documentation
    • šŸ› ļøHow to Integrate Avataar Experiences?
      • šŸ› ļøIntegration with Web Renderer (React Package)
      • šŸ› ļøIntegration with Web Renderer (Javascript Package)
      • šŸ› ļøIntegration with Android Renderer
      • šŸ› ļøIntegration with iOS Renderer
      • šŸ› ļøIntegration of Experiences via Creator (React Package)
      • šŸ› ļøIntegration of Experiences via Creator (Javascript Package)
  • Incarnate
    • šŸ”·Getting Started
      • šŸ”·Device Eligibility & Settings
      • šŸ”·How to Download 'Incarnate by Avataar'?
      • šŸ”·Sign Up
        • šŸ”¹How to Sign Up Using Google?
        • šŸ”¹How to Sign Up Using Apple ID?
        • šŸ”¹How to Sign Up Using Email?
      • šŸ”·How to Setup The Ideal Environment for Capture?
    • šŸ”·A Guided Tour Through the App
      • šŸ”·How to Choose an Object to Scan?
      • šŸ”·How to Use the Hamburger Menu Button?
      • šŸ”·How to Use the Floor Detection Feature?
      • šŸ”·Bounding Box
        • šŸ”¹How to Resize the Bounding Box?
        • šŸ”¹How to Adjust the Bounding Box?
      • šŸ”·How to Capture the Object?
      • šŸ”·How to Upload the Captured Object?
      • šŸ”·How to Ensure a Good Capture?
  • Release Notes
    • Version 2.4
    • Version 2.3
    • Version 2.2
    • Version 2.1
    • Version 2.0
    • December 1, 2023
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On this page
  • Camera Modes
  • Locked-to-Target
  • Free-Form Camera
  • Camera Settings
  • FOV
  • Animation Block
  1. Creator
  2. Projects

Camera

You can precisely control/limit the camera movement and zoom using the following three options which will be available in the right panel once you click on the Camera button.

Camera Modes

The mode of camera you choose determines how it behaves in your project. There are two main options:

Locked-to-Target

This camera focuses on and follows a specific object (target) you designate.

The result is a smooth, uninterrupted shot as the target moves.

You can adjust the camera's position and the target's position using the timeline for finer control.

Free-Form Camera

This camera allows for complete control over its movement and rotation.

Unlike the locked-to-target camera, it's not restricted to following a specific object.

This freedom enables you to capture dynamic shots of the scene from any angle.

The timeline provides frame-by-frame control over the camera's position and rotation for precise adjustments. Note: Switching between camera modes within a project will result in losing camera animations.

Camera Settings

Camera Setting can be used to change the camera position across ā€˜x’, ā€˜y’ and ā€˜z’ axis.

FOV

FOV (Field of View) slider is provided, which allows users to adjust the camera's field of view. This control modifies the visible area captured by the camera, influencing how much of the scene is displayed and the perception of depth and perspective.

Animation Block

You can add pre-existing animation in the main camera using the animation block. Pan and Zoom are a few of the animation blocks available for Camera..

Camera Pan

You can select the Camera_Pan option which allows them to choose their preferred speed and direction and seamlessly apply the animation. Speed

You will be able to change the speed of the preset with the given dropdown spanning the range from 0.25 to 4.

Direction

You can select the direction from the following Left to Right, Right to Left, Top to Bottom, Bottom to Top based on their preference.

Camera Zoom

You can use the Camera_Zoom option which enables them to choose their preferred speed and zoom level and apply the animation accordingly.

Speed

You will be able to change the speed of the preset with the given dropdown spanning the range from 0.25 to 4.

Zoom

You can adjust the zoom level which is to be implemented in the animation using this option as per your preference.

PreviousTextNextAnimation Timeline

Last updated 11 months ago

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