πŸ”·Additional Details

If you're building '3D/AR' outputs, you can include more details in the uploaded model. Here are the options you can add:

Ground Shadow

Click on β€˜Ground shadow’ to see the following fields. This option is used to cast the shadow of the uploaded object.

Shadow Catcher : Click on the checkbox to activate this option. Make sure the β€œCast Shadows” is checked under light settings to see how it affects.

Color : Choose a suitable base color of your shadow.

Opacity : Adjust the opacity of the shadow between 0-1.

Resolution : Adjust the resolution of the shadow (1k/2k/4k).

Color Variants

Click on Color Variants to see the following fields. This option is used to configure the different color variants of a product.

Color 1:

Color Name:

The color name refers to the specific shade or hue assigned to a product. For example, "Ruby Red," or "Navy Blue." If you have uploaded a β€˜glb’ with textures, the Color Name will be automatically filled with the name of the uploaded file, please feel free to use a more suitable name as per your preference.

Color SKU ID

The color SKU ID is a unique identifier assigned to a specific color variant of a product. It helps differentiate products that have the same model or style but come in different colors. If you have uploaded a glb embedded with textures, the color SKU ID will be automatically filled and won’t be editable.

Note: A PNG or JPEG file with a resolution of β€˜300X300’ should be uploaded as the color icon. This icon will appear in the final web experience. The upload option is available next to the label β€˜Color1’.

Click on β€˜Add Material’ to see the following options.

  • Select material: This drop-down is used to choose the uploaded material in GLB to configure. For example, β€œCeramic_mat”.

  • Select node: This option allows you to select the geometry node to configure. For example, β€œVase_geo”.

  • Select map type: This option is used to select a texture map that must be configured. For example, β€œBaseMap”, β€œNormal”, β€œRoughness”, etc.

  • Select map file name: This option is used to select the uploaded texture maps in JPEG or png format. For example, β€œceramic_mat_BaseColor.png”.

Then click on β€˜Add Map’ to assign the texture map. Along similar lines, add the other texture maps such as normal, roughness, metalness, etc. by choosing the map type and the corresponding map file name and then clicking on the β€˜Add Map’ option.

If multiple materials are uploaded, you can repeat the process of adding additional materials by clicking on β€˜Add Material’ and going through the above process of selecting and uploading the appropriate maps.

Note: If you uploaded a β€˜glb’ embedded with textures, the aforementioned option won’t be visible.

Add Color:

This option is used to configure secondary colors.

Note:

1. Avoid using 4k textures to reduce load times

2. For iOS and Android uploads, 4k textures will auto-convert to 2k, if uploaded.

Interactions

This allows users to set up interactive elements with simple animations, enhancing user engagement and enabling exploration of products within the 3D/AR experience. For example, "Open" and "Close" animations for a chest of drawers.

To configure interactive elements for the GLB file, follow these steps:

In a GLB file, the animations are already saved as clips. The following simple procedure will map these clips to the corresponding action type.

  • Choose β€˜Open’ from the drop-down menu.

  • Choose β€˜Close’ from the drop-down menu.

To configure interactive elements for the USDZ file, follow these steps:

  • Enter the clip duration in the corresponding text field as a percentage of the total number of frames.

  • Enter the clip duration in the corresponding text field as a percentage of the total number of frames.

For example, if 100 frames were used in total and open animation is 40 frames, then close animation will be 60 frames. In this case, the β€˜Open’ text field is 40% and the β€˜Close’ text field is 60%. Only numerals are to be entered.

Dimensions

This option is used to map the dimension material of the product. This dimension will appear beside the product in the web experience and it can be configured to be ON or OFF.

The following options are available under dimensions:

Select material

This drop-down is used to choose the dimension material in GLB to configure. For example, β€œDimension_mat”.

Select node

This option allows you to select the available geometry node in the USDZ file to configure. For example, β€œDimension_geo”.

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